Kitchens, Marshall W. Student Inquiry in New Media: Critical Media Literacy and Video Games. Kairos 10.2. (2006) <http://kairos.technorhetoric.net/10.2/binder2.html?coverweb/kitchens/index.html> 17 January, 2014.
I am studying a random selection of research papers. Sometimes, that gives results I did not wished for.
In an issue with seven multimodal, experimental hypertexts, my dice chose this traditional linear essay, printed on the web. It has four sections: Introduction, Methodology, Student Projects, and Conclusion, plus an abstract and a list of references. Links to all six parts are fould at the bottom of every page, togehter with a photograph of two hands holding a PlayStation controller. Each page ends with a «next» link, clearly indication the preferrerd reading order.
Kitchens describes how he gave his writing class the task of replicating a study of gender imbalance in computer games. Using three sample student projects as examples, he contends that this is an effectful pedagogy for teaching academic writing.
I found the paper both interesting and well written, and I am happy to have read it. It just didn’t add much to my understanding of avant-garde research publishing on the net.